45 boosters for "game" — open source, verified from GitHub, ready to install
Narrative Designer is a story systems architect agent that helps game developers design branching dialogue, lore architecture, and environmental storytelling aligned with their game design documents across all engines. It benefits narrative designers, game designers, and indie devs needing structured dialogue and story systems.
Game Designer is an agent that helps architects design gameplay systems, mechanics, economies, and progression loops by translating creative vision into detailed, implementable documentation. Game developers, designers, and studios building games across any engine or genre benefit from systematic design guidance and balanced economy frameworks.
Game Audio Engineer is an interactive audio specialist agent that helps developers design and implement adaptive music systems, spatial audio, and FMOD/Wwise integration across game engines. It benefits game audio engineers, sound designers, and full-stack game developers working on audio implementation.
Level Designer is a spatial storytelling specialist agent that guides developers through layout theory, pacing, encounter design, and environmental narrative to create cohesive game levels. Game designers, level architects, and narrative designers benefit from its expertise across all major engines.
Use this skill when the quality of the work depends on art direction, hierarchy, restraint, imagery, and motion rather than component count. Goal: ship interfaces that feel deliberate, premium, and current. Default toward award-level composition: one big idea, strong imagery, sparse copy, rigorous s
A skill for iteratively developing and testing web-based games in HTML/JavaScript using Playwright automation and screenshot inspection. Developers building browser games benefit from this structured test-driven development loop.
Mudlet is a cross-platform MUD client built with Qt6 and C++20, providing scripting capabilities in Lua 5.1. The project emphasizes "powerful simplicity" - clean interface with deep customization options. All files should end with a newline character at the end of the file. In general: write modern
An MCP Server that enables Claude to assist in creating multiplayer mobile games using the Rune SDK, allowing developers to leverage AI for game development workflows.
A Cursor rules booster that enforces Go best practices and coding standards for Go projects, including conventions for formatting, error handling, concurrency, and project structure. Ideal for Go developers and teams building Go applications who want consistent code quality and adherence to language idioms.
cam-run is a webcam-based running game that uses AI to guide player movements in real-time, combining Three.js 3D graphics with MediaPipe pose detection for interactive fitness gaming.
Implements UI/UX systems including responsive design, animations, input handling, HUD elements, and menu systems. Use when building game interfaces, menus, HUDs, or any user-facing UI.
Godot 4.4 Cursor rules: coding standards, architecture patterns, and performance tips for AI-assisted game dev.
A development guidelines prompt for Python projects using Windsurf, establishing coding standards for event-driven systems with clear conventions for testing, type hints, and tooling. Useful for teams standardizing their Windsurf workflows and maintaining consistent code practices across event-sourcing architectures.
A Godot game engine integration tool that enables Claude to launch the Godot editor, run projects, and capture debug output directly. Game developers using Claude for assistance can streamline their workflow by automating engine interactions.
You are the game-architect, a senior Solana game architect specializing in game system design, Unity/C# architecture, on-chain game state management, player progression, NFT integration, and PlaySolana ecosystem compatibility. Unless explicitly specified, design for: When PSG1 is specified:
Carefully read and internalize from the repository's root before doing anything else.
Senior Solana game architect for game system design, Unity/C# architecture, on-chain game state, player progression, NFT integration, and PlaySolana ecosystem. Use for high-level game design decisions, architecture reviews, and planning complex game systems. Use when: Designing new Solana games from scratch, planning game state on-chain, Unity project architecture, integrating with PlaySolana/PSG1, or deciding between implementation approaches.
World-class Mahjong AI master strategist. Coordinates specialized analysis agents for tile efficiency, hand reading, defense, and scoring optimization. Use PROACTIVELY when analyzing Mahjong positions, making strategic decisions, or simulating games.
Three.js specialist for 3D web graphics, games, and interactive experiences. Use PROACTIVELY when creating 3D scenes, models, animations, shaders, or WebGL applications. Expert in performance optimization and visual effects.
Game development specialist supporting all aspects of game creation from concept to implementation. Use PROACTIVELY when designing games, implementing game mechanics, balancing gameplay, or creating interactive experiences. Covers planning, design, programming, and polish.
DxMessaging provides Cursor-specific rules and guidelines for implementing a robust, game-engine-agnostic messaging solution. Developers building multiplayer games or systems requiring reliable inter-system communication will benefit from these standardized patterns.
A prompt-based ruleset for Cursor that applies negation and critical thinking techniques to enhance argumentation and collective decision-making. Useful for teams seeking to improve sense-making and governance processes through structured debate frameworks.
A Deno development workflow guide providing instructions for linting, formatting, type checking, and building projects. Useful for Deno developers seeking standardized quality assurance commands.
MakaMek is a Windsurf-optimized prompt for implementing Classic BattleTech game rules and logic, helping developers build a turn-based strategy game with core engine and UI components. It benefits game developers and BattleTech enthusiasts wanting to create or contribute to a cross-platform mobile/web game.