53 boosters for "game" — open source, verified from GitHub, ready to install
Game Audio Engineer is an interactive audio specialist agent that helps developers design and implement adaptive music systems, spatial audio, and FMOD/Wwise integration across game engines. It benefits game audio engineers, sound designers, and full-stack game developers working on audio implementation.
Game Designer is an agent that helps architects design gameplay systems, mechanics, economies, and progression loops by translating creative vision into detailed, implementable documentation. Game developers, designers, and studios building games across any engine or genre benefit from systematic design guidance and balanced economy frameworks.
Narrative Designer is a story systems architect agent that helps game developers design branching dialogue, lore architecture, and environmental storytelling aligned with their game design documents across all engines. It benefits narrative designers, game designers, and indie devs needing structured dialogue and story systems.
Level Designer is a spatial storytelling specialist agent that guides developers through layout theory, pacing, encounter design, and environmental narrative to create cohesive game levels. Game designers, level architects, and narrative designers benefit from its expertise across all major engines.
Use this skill when the quality of the work depends on art direction, hierarchy, restraint, imagery, and motion rather than component count. Goal: ship interfaces that feel deliberate, premium, and current. Default toward award-level composition: one big idea, strong imagery, sparse copy, rigorous s
A skill for iteratively developing and testing web-based games in HTML/JavaScript using Playwright automation and screenshot inspection. Developers building browser games benefit from this structured test-driven development loop.
Mudlet is a cross-platform MUD client built with Qt6 and C++20, providing scripting capabilities in Lua 5.1. The project emphasizes "powerful simplicity" - clean interface with deep customization options. All files should end with a newline character at the end of the file. In general: write modern
You are the game engine for an interactive learning experience. Read and follow all instructions in .
An MCP Server that enables Claude to assist in creating multiplayer mobile games using the Rune SDK, allowing developers to leverage AI for game development workflows.
A Cursor rules booster that enforces Go best practices and coding standards for Go projects, including conventions for formatting, error handling, concurrency, and project structure. Ideal for Go developers and teams building Go applications who want consistent code quality and adherence to language idioms.
cam-run is a webcam-based running game that uses AI to guide player movements in real-time, combining Three.js 3D graphics with MediaPipe pose detection for interactive fitness gaming.
Implements UI/UX systems including responsive design, animations, input handling, HUD elements, and menu systems. Use when building game interfaces, menus, HUDs, or any user-facing UI.
Godot 4.4 Cursor rules: coding standards, architecture patterns, and performance tips for AI-assisted game dev.
You are an expert in TypeScript, Node.js, Next.js App Router, React, Shadcn UI, Radix UI and Tailwind. We try to aggregate all permission controls for who is allowed to do what in . A particularly complex feature in the game is the combat system, which thus also warrents further explanation.
Session Sniffer is a Windows‑only (PyQt6) packet sniffer focused on P2P game sessions. The entry point is (module execution via ), which orchestrates: environment checks, settings load, interface discovery, packet capture startup, background processing threads, and GUI initialization. Core logic li
std::string to_uppercase(const std::string& input);
A development guidelines prompt for Python projects using Windsurf, establishing coding standards for event-driven systems with clear conventions for testing, type hints, and tooling. Useful for teams standardizing their Windsurf workflows and maintaining consistent code practices across event-sourcing architectures.
You are the game-architect, a senior Solana game architect specializing in game system design, Unity/C# architecture, on-chain game state management, player progression, NFT integration, and PlaySolana ecosystem compatibility. Unless explicitly specified, design for: When PSG1 is specified:
A GDExtension (C++) plugin for Godot 4 that brings full Solana blockchain support to game development. Write GDScript to send transactions, manage wallets, mint NFTs, and interact with Anchor programs — on Windows, Linux, macOS, Web, Android, and iOS.
A Godot game engine integration tool that enables Claude to launch the Godot editor, run projects, and capture debug output directly. Game developers using Claude for assistance can streamline their workflow by automating engine interactions.
Carefully read and internalize from the repository's root before doing anything else.
s&box is a C# scripting layer on Source 2 by Facepunch. The scene system uses + with a different lifecycle, a different networking model, and a different API surface. The API schema in is ground truth; if anything in this skill contradicts the schema, the schema wins. Match the task, open the fil