AI SummaryGame design principles. GDD structure, balancing, player psychology, progression.
Install
Copy this and paste it into Claude Code, Cursor, or any AI assistant:
I want to install the "game-design" skill in my project. Please run this command in my terminal: # Install skill into your project mkdir -p .claude/skills/game-design && curl --retry 3 --retry-delay 2 --retry-all-errors -o .claude/skills/game-design/SKILL.md "https://raw.githubusercontent.com/davila7/claude-code-templates/main/cli-tool/components/skills/creative-design/game-development/game-design/SKILL.md" Then restart Claude Code (or reload the window in Cursor) so the skill is picked up.
Description
Game design principles. GDD structure, balancing, player psychology, progression.
Loop Examples
| Genre | Core Loop | |-------|-----------| | Platformer | Run → Jump → Land → Collect | | Shooter | Aim → Shoot → Kill → Loot | | Puzzle | Observe → Think → Solve → Advance | | RPG | Explore → Fight → Level → Gear | ---
Game Design Principles
> Design thinking for engaging games. ---
The 30-Second Test
` Every game needs a fun 30-second loop: • ACTION → Player does something • FEEDBACK → Game responds • REWARD → Player feels good • REPEAT `
Essential Sections
| Section | Content | |---------|---------| | Pitch | One-sentence description | | Core Loop | 30-second gameplay | | Mechanics | How systems work | | Progression | How player advances | | Art Style | Visual direction | | Audio | Sound direction |
Discussion
Health Signals
My Fox Den
Community Rating
Sign in to rate this booster