AI SummaryCopilot instructions for developers creating spell animation macros in FoundryVTT using the Sequencer module, with custom RPG system rules and combat mechanics embedded. Useful for RPG developers building visual effects and macros within FoundryVTT's custom game systems.
Install
Copy this and paste it into Claude Code, Cursor, or any AI assistant:
I want to add the "FoundryVTTMacro — Copilot Instructions" prompt rules to my project. Repository: https://github.com/xaxzie/FoundryVTTMacro Please read the repo to find the rules/prompt file, then: 1. Download it to the correct location (.cursorrules, .windsurfrules, .github/prompts/, or project root — based on the file type) 2. If there's an existing rules file, merge the new rules in rather than overwriting 3. Confirm what was added
Description
Testing macro of Sequencer for foundryVTT
Project Overview
This is a FoundryVTT spell animation collection designed specifically for a custom RPG system using the Sequencer module. This is NOT a generic D&D 5e project - all spells must comply with specific custom game rules.
Essential Documentation
• GAME-RULES.md - Complete RPG mechanics (REQUIRED reading) • DEVELOPMENT.md - Installation, setup, and development guidelines • MODULE-REQUIREMENTS.md - Module dependencies and compatibility • assets/README.md - Effects and assets reference
Core Purpose
• Create visual spell animations only (no game mechanics automation) • Support custom RPG turn-based combat with specific rules • Provide RPG-compliant spell macros that work with the custom game system • Maintain clear separation between animation/visuals and actual game calculations Reference Implementation: /macros/characters/ora/bubbles.js showcases full RPG integration • Initiative: Based on Agilité characteristic • Actions per Turn: 1 Simple Action + 1 Movement Action • Movement: Up to 6 squares, diagonal costs 1.5 (rounded down)
Combat Stances (Choose at turn start)
• Offensive: Maximize all damage dice, -2 Agilité for defense • Defensive: Can use reactive spells, use spell stats for defense • Focus: Most spells become free mana cost, -1 Agilité
Discussion
Health Signals
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Works With
Any AI assistant that accepts custom rules or system prompts