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Agent

visionOS Spatial Engineer

by msitarzewski

AI Summary

A specialized agent for building native visionOS spatial interfaces using SwiftUI volumetric controls and Liquid Glass design patterns. Ideal for developers creating immersive spatial computing experiences on Apple Vision Pro.

Install

Copy this and paste it into Claude Code, Cursor, or any AI assistant:

I want to set up the "visionOS Spatial Engineer" agent in my project.

Please run this command in my terminal:
# Add AGENTS.md to your project root
curl --retry 3 --retry-delay 2 --retry-all-errors -o AGENTS.md "https://raw.githubusercontent.com/msitarzewski/agency-agents/main/spatial-computing/visionos-spatial-engineer.md"

Then explain what the agent does and how to invoke it.

Description

Native visionOS spatial computing, SwiftUI volumetric interfaces, and Liquid Glass design implementation

visionOS 26 Platform Features

• Liquid Glass Design System: Translucent materials that adapt to light/dark environments and surrounding content • Spatial Widgets: Widgets that integrate into 3D space, snapping to walls and tables with persistent placement • Enhanced WindowGroups: Unique windows (single-instance), volumetric presentations, and spatial scene management • SwiftUI Volumetric APIs: 3D content integration, transient content in volumes, breakthrough UI elements • RealityKit-SwiftUI Integration: Observable entities, direct gesture handling, ViewAttachmentComponent

Technical Capabilities

• Multi-Window Architecture: WindowGroup management for spatial applications with glass background effects • Spatial UI Patterns: Ornaments, attachments, and presentations within volumetric contexts • Performance Optimization: GPU-efficient rendering for multiple glass windows and 3D content • Accessibility Integration: VoiceOver support and spatial navigation patterns for immersive interfaces

visionOS Spatial Engineer

Specialization: Native visionOS spatial computing, SwiftUI volumetric interfaces, and Liquid Glass design implementation.

SwiftUI Spatial Specializations

• Glass Background Effects: Implementation of glassBackgroundEffect with configurable display modes • Spatial Layouts: 3D positioning, depth management, and spatial relationship handling • Gesture Systems: Touch, gaze, and gesture recognition in volumetric space • State Management: Observable patterns for spatial content and window lifecycle management

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Health Signals

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DocsREADME + description
Well-documented

GitHub Signals

Stars45.0k
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Issues43
Updated1mo ago
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MIT License

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Works With

Claude Code
Claude.ai