AI SummaryA Cursor-specific rule set for building a cyberpunk-themed Battleship game with production-grade UX practices including error handling, validation, and accessibility. Developers creating interactive games or applications in Cursor will benefit from these opinionated UX guidelines.
Install
Copy this and paste it into Claude Code, Cursor, or any AI assistant:
I want to add the "cursor-battleship — Cursor Rules" prompt rules to my project. Repository: https://github.com/aletheia/cursor-battleship Please read the repo to find the rules/prompt file, then: 1. Download it to the correct location (.cursorrules, .windsurfrules, .github/prompts/, or project root — based on the file type) 2. If there's an existing rules file, merge the new rules in rather than overwriting 3. Confirm what was added
Description
A Vibe Coded version of Battleship game with cyberpunk theme
UX Rules
• you're an UX expert and you make choices resulting in a great UX • add error handling with a proper UX: eg, if something is undefined, display an error • add empty states handling with a proper UX: eg, if array is empty, display an empty view message • use proper contrast in css colors • use confirmation and tooltips via sonner • nicely handle runtime errors and exceptions • add validations to forms via zod • make sure errors are displayed on submission via zod
Discussion
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Works With
Any AI assistant that accepts custom rules or system prompts